Common Stages

Seven common stages in the social design process have been identified as follows.


1. Scope/Diagnose

This is where the designer orientates themselves to consider:

  • The intervention environment
  • What opportunities exist
  • The risks involved
  • Identifying unresolved needs
  • Key organisations and experts
  • Key stakeholders
  • Broad issues, challenges and questions to be addressed

2. Research/Discover

  • Access relevant individual and institutional knowledge to understand the issues and the context
  • Identify and understand experiences and needs
  • Understand shortcomings of current provision
  • Investigate opportunities for increased benefits
  • Work with users and stakeholders to understand their lives
  • Map actions and interactions - people, organisations, products and services
  • Understand social and service networks
  • Iterative reviews (desk/web based research)
  • Review existing provisions, the structure of the organisations that deliver them, how they are delivered and how their performance is evaluated
  • Identify the multiple ‘design drivers’ and how they inter-relate
  • Start to understand what a successful intervention might look like
  • Identify what performance indicators might be appropriate to measure the performance of the intervention

3. Focus/Co-define

This is working towards the co-creation of a design brief - a process of ‘sensemaking’ translating research findings into a common understanding of the issues and the context.

  • Review and analyse the findings of the research and discovery stage
  • Align multi-stakeholder objectives and requirements (design drivers)
  • Re-define multi-stakeholder objectives and requirements as clearly articulated design questions/problems
  • Mediate conflicts between multi-stakeholder priorities (manage and resolve)
  • Define design priorities according to context and opportunity
  • Define design objectives (performance indicators) and how they will be measured
  • Co-design practices – stakeholder workshops that allow people to respond to emerging briefs to propose their own solutions/concepts

4. Create and Develop

Product or service concepts are realised in response to a brief.

  • Models and prototypes are created (product)
  • Stories/scenarios and mock-ups are created (service)
  • Test with users and stakeholders
  • Concepts are challenged and changed (refined and developed)
  • Iterative process to hone proposals into workable propositions
  • Identify barriers and mediate conflicts according to the context and agreed design objectives
  • This iterative refinement through stakeholder feedback is key to providing usable, quality products and services that maximise stakeholder (social) value
  • The aim is to refine and realise prototypes that are desirable, viable and feasible whilst also considering the triple bottom line factors

Common Stages chart

Outputs of create/develop phase

Service: Detailed service specification, touch point proposals and prototypes
Product: Detailed product specification, design, production proposals and prototypes

Detailed proposals should consider the following (final) stages:

  • Delivery
  • How success will be measured
  • Scale, legacy and transformation

5. Deliver

Review the final proposal:

  • How will this social innovation be delivered
  • What mode will be used to deliver it to the end-user?
  • Who will manufacture and distribute it?
  • How much will it cost?
  • How will you market and sell it?
  • How have you considered legal and financing issues?

6. Measure

Being able to measure performance against your agreed indicators is essential to understanding the impact and effectiveness of your design.

  • Supports ongoing improvement
  • Tests efficacy of proposals prior to scaling and mainstreaming - perhaps in other contexts

7. Scale, legacy and transformation

Social design seeks to maximise social and environmental benefit over time. Therefore, it is imperative to consider the long-term impact of proposals and the maintenance and servicing they may require over time.